Many board games are receiving the conversion to the Xbox Live Arcade. We’ve already had Carcassonne, Catan and Wits & Wagers but now it’s time for Ticket to Ride. Like the previous three, I hadn’t heard of Ticket to Ride before its release on the XBOX Live Arcade, but the minute I started playing, I was hooked.

The objective of Ticket to Ride is to connect American states with train lines and to gain points. The winner is the player with the highest amount of points including point deductions. Point deductions are given for not completing destination cards. At the start of the game, each player picks at least two destination cards. The further one state is away from the other, the more points the players get for completion. Each round, players have the choice of drawing track cards, drawing destination cards or claiming rail track.

If players opt to draw track cards, they simply choose two from the five shown or the deck (un-shown). Each card has a colour which needs to be matched to the corresponding colour when claiming the rail track. If players choose to draw destination card(s), they have the choice out of three cards and must select one of them to continue playing. Finally, if players opt to claim rail track(s), they merely have to select the rail track they want to claim and select the card(s) they want to place.

Graphically, Ticket to Ride is bland yet colourful and the game’s presentation –especially the menus – suits the game perfectly. The controls are very simple and can easily be grasped after one play of the tutorial. The multiplayer is the best I’ve seen in an XBOX Live Arcade title. Locally up to four players can compete against each other and online the player limit increases to six. Out of the games I played online, I didn’t experience any signs of lag and the XBOX Live Vision Camera support works superbly. Unfortunately, the audio is rather boring and old-school but it’s expected from a game about trains and currently the only country to play within is North America.